Vijay Gohil
Machine Learning Engineer at 2K Games · Visiting Researcher at NYU AI4CE Lab
I’m a machine learning and computer vision engineer at 2K Games and a visiting researcher at the NYU AI4CE Lab. My work sits at the intersection of production ML systems and research, with a focus on 3D perception, multiview reasoning, and vision interpretability.
My research interests include computer vision, vision transformer interpretability, and multi-camera 3D reconstruction. I’m particularly interested in mechanistic interpretability for vision models: understanding what vision transformers represent internally and how those representations can be measured, compared, and improved.
On the applied side, I work on object detection, pose estimation, 3D triangulation, and animation-adjacent ML tooling for video games, where geometric understanding has to meet production reliability and real-time constraints.
news
| Aug 11, 2025 | Invited as speaker at Ai4 2025 conference at MGM Grand, Las Vegas (August 11–13, 2025) — North America’s premier AI industry event with 8,000+ attendees from 85+ countries. |
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| Jul 09, 2025 | Featured by iMerit on LinkedIn in connection with the upcoming Ai4 2025 conference. |
| Jun 11, 2025 | Featured by Ai4 on LinkedIn as a confirmed speaker at Ai4 2025. |
latest posts
| Nov 06, 2025 | Should Developers Care about Interpretability? |
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| Feb 11, 2025 | LLM-Powered Sorting with TrueSkill |